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THE DON'Ts of TECHNOLOGY
INTEGRATION
There
are many wonderful learning environments that technology tools
can assist us in generating.....There are also some things
technology can magnify which
are not desirable.
Consider the
following:
Lee Steinberg, Troy Aikman's agent, has been
quoted in the Dallas Morning News
(Sunday, Dec 10, 2000)
as having stated...
"I am increasingly disturbed by what I see in
young people today.... specifically because of their:
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incessant demands for instant gratification |
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appalling lack of impulse control |
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pervasive coarseness characterized by
MTV-driven life styles |
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short attention spans |
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need to be super-charged by high sensory
stimulation & addictions |
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self-absorption which makes it impossible for
so many in this generation to contemplate in silence |
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inability to place themselves into another
person's realities |
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lack of patience to live with the natural
ebb-and-flow processes in life." |
DON'T ....
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use technology
tools designed for
very BASIC skills levels which are "super-charged"
with
REFLEX-based
stimuli rather than
REFLECTION-based
productivity. |
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stick a computer
screen in each child's face for one-on-one computer time
that
isolates students with meaningless reflex-based tasks
over large portions of the day.
(Ex:
blasting, hammering, smashing,
clobbering) |
FACT: There
are enough intense reflex-based, impulsive, hyper-active reactions in
the world today.
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No one wants to live next door to someone who has
little or no impulse control or
patience with others.
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Schools should not foster instructional methods
that develop, nurture, and even reward these characteristics.
DO move your students TOWARD
-->
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more REFLECTION-based,
project-based, collaborative use of technology |
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more collaborative use of
technology by placing
several students at one computer to negotiate, collaborate,
investigate, communicate, and deliberate creatively
through the following research-based process
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Research, Collect, & Verify
Information
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Organize, Eliminate, & Prioritize
Information
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Categorize and Summarize major
issues
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Delineate & Develop a Reporting
Agenda
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Collaborate & Negotiate through a
Presentation Process
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Design & Deliver Meaningful
Information
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Explain & Defend
Product.
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becoming
Quality Producers
vs.
Thoughtless Consumers. |
The Key to using Technology
is to
Build Character and SCANS skills. Think of computers as being
little
campfires
around which students:
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Think
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Communicate
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Negotiate
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Deliberate
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Collaborate
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Reflect/ Brain Storm
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Imagine
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Hypothesize/
Synergize
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Creativity /
Quality Product
In other words -- develop the
Six Life-Long Learning (SCANS) skills with rich and valuable human
interaction.
As Administrators --
Monitor classroom behavior and hidden messages
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Too often technologies are used as a "reward"
when class work is "finished". The very nature of this
philosophy defeats the purpose of using technology as a
significant tool for student
progress.
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Technology is not a "baby sitter".
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Remember: Wisdom is not inherently attained by
youth. Wisdom is something that must be gained through
experience. The teacher / facilitator is responsible for
nurturing wisdom with experience and wise,
ethical, and productive use of technology must be held as a
standard.
The
SCANS &
Character Counts! curricula are wonderful resources for
building excellent student character and enhancing student
progress while utilizing technology tools.
Have you Use
Technology to be
CREATIVE / PRODUCTIVE TODAY?
OR
Has Technology
Trained YOU to be Impulsive and Reactive?

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