Three Levels of Competency

Three Levels of Competency

  (C) 2000 Joy Rousseau

Goal:  Nurture teachers to grow in building learner-centered, project-based classrooms with objective-based criteria and technology integration for each level of expertise.  

3 Tiers of  Student Expectations and Teacher Accountability: 

Tier 1  Expectation
  • Collaboration
    • Students are taught collaborative roles and practice roles using teacher-guided activities
  • Research & Information Skills
    • Students are given a selection of topics, questions or problems to research and are directed through the information access, analysis, and synthesis processes
    • Students differentiate information & prioritize subtopics
    • Students demonstrate experimentation or discovery
    • Students interpret information
  • Communication Skills
    • Students use text, pictures, and oral presentation to communicate to appropriate audience
    • Check/edit one's own work
    • Logically justify a position.
    • Write information in clear, logical, and complete manner
    • Choose words/manner of expression appropriate to the workplace
  • Character Education: Formal instruction in:
    • Teamwork,
    • Communicating with Respect & with Integrity
    • Responsibility & Service
    • Time Management
    • Reflection & self-evaluation
  • Integration of Technology
    • Teacher Assisted: Students research or collect data using Internet or electronic media (ex: E-mail, Scanner, Digital Camera, CD ROM)
  • Rubric (Management)
    • Students are given a differentiated, comprehensive, grade-level & TEKS appropriate, skills-building rubric for expectations
  • Authentic Assessment
    • Students demonstrate mastery of content by creating a final artifact (Ex: paper or oral report)
  • Interactive Principles
    • Students do self-evaluation & project evaluation
    • Parents are involved in the evaluation process
Tier 2  Expectation
  • Collaboration
    • Students acclimated to collaborative groups & projects are enriched by group activities.
    • Check/edit one another's work
  • Research & Information Skills
    • Students are guided into appropriate selection of topic, question or problem to research and are well versed in the information access,
    • Analysis includes evaluation of resources, data validation, charting, graphing, categorizing
    • Synthesis process includes application & accountability to accuracy and  copyright issues
  • Communication Skills
    • Students use multimedia presentations to communicate project for appropriate audience
    • Logically justify a position.
    • Write information in clear, logical, and complete manner
    • Choose words/manner of expression appropriate to the workplace
    • Refines work ("wordsmithing")
    • Exhibits Creativity
  • Character Education: Accountability growth plans for:
    • Teamwork & Negotiation Skills
    • Time Management
    • Respect
    • Responsibility
    • Integrity
    • Fairness
  • Integration of Technology
    • Teacher/Student/Student Collaboration: Students research or collect data using Internet or electronic media (ex: Scanner, Digital Camera, CD ROM) -- (INPUT)
    • Students use technology to organize, analyze (PROCESS) & communicate project (OUTPUT)
  • Rubric (Management)
    • Students help build a challenging, differentiated, grade-level & TEKS appropriate rubric for quality and productivity
  • Authentic Assessment
    • Students demonstrate mastery of content by creating a quality artifacts for portfolios that is both unique and professional
  • Interactive Principles
    • Students do a self-evaluation & project evaluation
    • Students elicit experts to gain input at each level of artifact development
    • Parents involved in the program planning, implementation & evaluation
Tier 3 Expectation
  • Collaboration
    • Students divide group into tasks for accountability
    • Students develop techniques for time & resource management
    • Students engage each other in  questioning, exploring, and discussing, and challenge each other to enhance project
    • Creativity is enhanced by the synergism of the group
  • Research & Information Skills
    • Student defines topic, identifies question or problem to research on the basis of curiosity
    • Information is accessed through multiple avenues (interviews, experts, Internet research, current news media, archives, observation, etc.)
    • Utilization of partners or outside entities (Hospitals,  Universities, Agencies, Experts)
    • Analysis includes evaluation of resources, data validation, charting, graphing, categorizing, simulation, and prioritizing
    • Synthesis includes service-oriented and relevant application, accountability to accuracy and  copyright issues
    • Students improvise by creating a unique (set of) solution(s) to the research problem
  • Communication Skills
    • Students prepare a creative & professional-level publication, presentation (etc. community newsletter, Web site, school board presentation, conference workshop)
    • Publication of the problem solution, new information, or application using news media and/or Web for appropriate audience with appropriate complexity
    • Logically justify a position.
    • Proposes/examines different options.
    • Suggests modifications to existing systems.
    • Develops new or alternative systems to improve performance.
  • Character Education:
    • Journaling of Time Management, Teamwork, Productivity
    • Peer evaluation for Fairness and Resource Management
    • Expert critique of quality and Integrity
    • Enjoyment of the refinement and problem-solving processes
    • Appreciation for the work of others
    • Valuing the critique of peers 
    • Valuing creativity and uniqueness
  • Integration of Technology
    • Technology is a transparent tool competently used in all aspects of the project
    • Students develop professional-level skills & technical expertise
    • Students involved in peer mentoring & skills-sharing
    • Students are self-regulated and self-taught in the use of new tools and software
  • Rubric (Self-Management)
    • Students utilize experts to build a professional level rubric for a quality & innovative project
    • Students build growth plans from mastery deficiencies.
  • Authentic Assessment
    • Students demonstrate mastery of content by creating a final artifact that is evaluated by group of professionals
  • Interactive Principles
    • Students do a self-evaluation & project evaluation
    • Students see project as on-going and provide open-ended interactivity for global input into the "growing global database".
    • Students recognize trends and strive for creative excellence
  (c)  2.10.2000 Joy Rousseau

Last Edited: 03/02/04

Resources:  Creating an Interactive  Web Project

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